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Gameboy color wads for wii homebrew channel
Gameboy color wads for wii homebrew channel









  • Individual cheats can't be enabled/disabled.
  • (They must be created manually or preferably via Mednafen itself).
  • Cheats can't be created/edited within the WiiMednafen interface.
  • Loading CD images via SMB (Network) will cause noticeable slowdown.
  • Save states do not display an associated screenshot.
  • Let me know if you experience any via the Google Code project issues list. So I am fairly certain there are a number of unknown issues as well. Further, this emulator hasn't had a tremendous amount of testing This is a very early release of this port, and as such there are a number of

    gameboy color wads for wii homebrew channel

    Resolve some of the graphical glitches that exist in WiiHandy (RoadBlasters, To be resolved with the Mednafen code base. Also, the possibility does exist for some issues That rather than replicate a lot of code between projects, I would releaseĪ port of Mednafen itself. Release a port of the WonderSwan emulator. Port of the Mednafen Virtual Boy emulator (WiirtualBoy), my intent was to Of the included emulators already exist for the Wii?". So, a common question might be, "Why release a Mednafen port when a number Who optimized the core emulation code in addition to eliminating idle loops These improvements are due entirely to Ryphecha (Mednafen) Most games now run at 100% speed withoutįrame skipping. It should be noted that the Virtual Boy emulation included with this emulator

  • PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version).
  • WiiMednafen is a port of the Mednafen emulator.
  • 24 WiiMednafen crashes, code dumps, etc.
  • gameboy color wads for wii homebrew channel

  • 18 PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version).
  • gameboy color wads for wii homebrew channel

  • 16.5 Hypershot Controller (Hyper Sports).
  • 7.2 CUE+ISO+Audio(Ogg Vorbis and MusePack).










  • Gameboy color wads for wii homebrew channel